Game guide · DLGZJX
Making your first moves in Netwalk
The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
One thing to notice as you play
Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
The purpose of your moves
Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.
Making your moves
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
How your actions work
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
Put the rules into context
Use the controls beside the game rather than guessing the rules. A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the goal in mind before your next move.
A useful caution
Read the position before choosing your next action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
Clarifying the way this game works
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new round resets the current game.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.
During a round, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The game is played locally in your browser.
On this page, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The worked example offers another way to follow the rule.
On this page, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Keep the current game state in view while applying this rule.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. You can start a new round from the game controls.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. A new round resets the current game.
On this page, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. A new round resets the current game.
For this game, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.